Netherlands · Founded 2024 · DGA Member

Building worlds
worth playing.

A video game studio founded by ex-AAA and indie developers, crafting multiple titles in our own exciting new IP — for PC, Mac, Linux and Consoles.

Our games.

Three titles in development, all set within our own original IP: the world of Arcflame. Our first title is in closed alpha.

Arcflame Frontiers key art: a Kingdom of Akel commander with musketeers
Closed alpha · Firstlook.ggSteam page livePC · Mac · Linux
Arcflame Frontiers

Title 01: an immersive tactical turn-based wargame. Fast tactical combat, a story-driven campaign for each faction, all-out conquest and competitive play. Built for PC, Mac and Linux first, with console and mobile in mind.

The world of Arcflame

The continent of Terramare

Arcflame is an Arcanepunk world where black powder and arcane power collide. Not the swords-and-sorcery of classical fantasy, but something rawer: muskets fused with magic, industry built on forbidden energy, empires crumbling under their own ambition.

At the heart of it all lies Lucentium: a rare and volatile substance that reshaped economies, ideologies, and the bodies of those who dared wield it.

Three powers are locked in a war none of them can afford to lose. Every title we make tells a different part of that story.

Lucentium crystal concept artLucentium · the source of all power
Kingdom of Akel concept art

Kingdom of Akel

Technocratic. Dominant. Above all.

A rigid technocratic empire that will burn the continent to ashes before surrendering control of Lucentium.

Feynerian Outcasts concept art

Feynerian Outcasts

Fierce. Shamanic. Independent.

Exiles transformed by the very resource their oppressors covet, fighting to reclaim a future stolen from them.

The Dwellers concept art

The Dwellers

Ferocious. Below. Inevitable.

Eldritch creatures born from the earth's fury. A force that answers to no throne and respects no border.

Pre-production

Title 02 - Assault

The second title within the IP universe. Take direct control of now established heroes. Announced at a later stage.

Concept

Title 03 - Legends

Third title in the series. Bringing a full RPG experience into our IP. Designed to leverage learnings from Titles 01 and 02.

Our team.

AAA and indie veterans united by a shared mission: build something unforgettable.

Yannick Braat

Yannick Braat

Studio Head | Game Director

LinkedIn
Nacho de Andrés

Nacho de Andrés

Art & Animation Director

LinkedIn
Jennifer Cacheux-Girling

Jennifer Cacheux-Girling

Production Director

LinkedIn
Albert van der Meer

Albert van der Meer

Narrative Designer

LinkedIn
Florian Frey

Florian Frey

Lead Concept Artist

Nikita Hetherington

Nikita Hetherington

Producer

LinkedIn
Benni Nikolov

Benni Nikolov

Concept Artist

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Tobias Frey

Tobias Frey

Lead 3D Artist

LinkedIn

Advisors & Friends of Codename Red.

Experienced collaborators and trusted allies helping us build from the ground up.

Sami Solkinen

Sami Solkinen

Studio Operations

LinkedIn
Sander van Zanten

Sander van Zanten

Audio & Music Director

LinkedIn
Niels van Dam

Niels van Dam

Developer

LinkedIn
Bart in 't Veld

Bart in 't Veld

Developer

LinkedIn
Xander Verheij

Xander Verheij

CTO

LinkedIn

Previous work.

Our team's collective credits span some of the most celebrated titles in gaming.

Warcraft
Hearthstone
Hawked
Manor Lords
Overwatch
Diablo III
War Robots
Heroes of the Storm
StarCraft II
Guiding Light
Rogue Reaper
Blitz
Moonlight Peaks
Horizon: Forbidden West
Immortal
Warcraft
Hearthstone
Hawked
Manor Lords
Overwatch
Diablo III
War Robots
Heroes of the Storm
StarCraft II
Guiding Light
Rogue Reaper
Blitz
Moonlight Peaks
Horizon: Forbidden West
Immortal

Our values.

The principles that guide every game we make.

01

Find the fun

Your leisure time is valuable and should be filled with fun. Our games should always get you enthusiastic to talk about and never drive on frustration.

02

Visible value

We make sure you know what you're paying for and how long it will hold that value for you.

03

Excellent experience

User experience and interface must be central in our design thinking. Aesthetics may have personal preferences, yet they should never hamper a smooth and inclusive experience.

Our vision.

Start Small. Think Big. Leverage. — the three pillars behind every decision we make.

01

Start small

No project can survive too great an ambition. Our first titles are designed with manageable scope — ensuring a stable studio that can grow.

02

Think big

Every design and development decision is made with scalability and applicability within the IP in mind — building a universe, not just a game.

03

Leverage

Consistent world concepts, characters, lore and visual styles carry from game to game — reducing pre-production workload while deepening player connection.

News.

Updates from the studio.

August 2026Playtest

Closed alpha for Arcflame Frontiers launched on Firstlook.gg

The first players are in. Our closed alpha is live on Firstlook.gg, and their feedback is already shaping the game.

Firstlook.gg →
July 2026Launch

Arcflame Frontiers Steam store page goes live

Our debut title now has a home on Steam. Wishlist it to follow development and be the first to know about new playtests.

Wishlist on Steam →
March 2026Event

Codename Red will be showcasing our first title at GDC

With a production-ready build in our hands, we're showcasing our first title to select partners.

February 2026Studio

Codename Red transitions to a Seed funding round

We've reached the next milestone on our funding journey — setting the stage for our first title's production.

October 2025Funding

Closed Angel Round 1

We are deeply grateful to our angel investors for their early belief in Codename Red — your trust and support means everything to us.

April 2025Events

See us at Reboot Develop Blue in Dubrovnik

We're looking forward to showcasing our project at one of Europe's premier game developer conferences.

July 2024Studio

Codename Red starts taking shape

A small team of AAA and indie veterans comes together to build something new. Our journey begins.

Investors.

Codename Red is built on a solid foundation; a seasoned team, a compelling IP, and early investor confidence that has carried us from concept to active production.

We are now looking for the right partnership to grow with, e.g. investors who share our long-term vision and want to be part of building something lasting in the games industry. For pitch-deck access and project materials, reach out below.

Funding stageSeed
Titles in development3
Founded2024
LocationNetherlands
Industry bodyDGA Member
Request pitch deck

Join us.

We're building a small, mighty team. If you're passionate about making great games and want to work at the ground floor of something new, we want to hear from you.

No open positions listed at this time — but we're always interested in connecting with talented developers, artists, designers and producers who share our vision.

Send a speculative application

Contact us.

We're always looking to connect with likeminded teams and people in the games industry.

Let's make some cool games together.